The use of mobile phones is now a worldwide phenomenon. Reportedly, more than 6 billion people in the world make use of a smartphone. The implication of this is that the number of people that use the internet is more than the number that makes use of a toilet. In one angle, this is bad, but in another, it brings solutions to those in need of it through the numerous social initiatives that run on technology.
With the concept of gamification, people can make their activities more entertaining in the virtual world. By setting targets, monitoring developments, and offering compensations for achievements, Crowdrise turns fundraising into an exciting tournament. To bring it closer, people who encountered negative events in life and those recovering from depression can make use of the gamified healing process from SuperBetter.
While social ideas are fused into games for entertainment, practical human problems are also given real time solutions through games. During that 2010 earthquake that claimed more than 100,000 lives and displaced more than 3,000,000 in Haiti, the gaming giants named Zynga came up with the Sweet Seeds Campaign on their famous FarmVille app. With this, they raised $1.5 million to assist the victims within a short while. This move was commended by the United Nations World Food Programme for its swiftness, and for ensuring that everything that was realized went to the right place.
These games could be leveraged on to make the world a better place, while they give people fun because the number of people that play them is huge. This is showcased in the project where the game developer Murka collaborates with National Geographic to design a slot game with content from the National Geographic WILD on it.
The name of the simple game developed by Murka under this agreement is Nat Geo WILD Slots™. It is meant to entertain lovers of slot games. The graphic and send is top notch, and it comes in both the real money and demo versions for optimum satisfaction for all. This comes as the first software where content from the National Geographic is fused into a game. For Max Polyakov, who initially co-founded Murka, the collaboration between National Geographic Partners and Murka is one of a kind in the entertainment gaming sector. This is because players will be pushed to pursue knowledge about wildlife and how the ecosystem could be enhanced.
Technology is now doing the job of linking interested parties to commendable causes. National Geographic gets to communicate with people it may not have been able to reach, through amazing images of buildings, landscapes, and people.
According to Juan Gutierrez, Senior VP, for NatGeo, the organ is overjoyed that their mandate of dissemination of information through the virtual world has gone to the level of developing games with Nat Geo WILD-themed content.
Max Polyakov wrote on his Facebook timeline that he is looking forwards to the partnership to result in a situation where people can make their donations for the rescue of endangered species. These points at developing games in such a way that funds could be donated to support environmental protection organs and ideas championing the protection of the ecosystem.
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